From: GPU-enabled particle-particle particle-tree scheme for simulating dense stellar cluster system
α | timestep softening. For all runs α = 0.1 |
γ | ratio of inner and outer cutoff radius (\(r_{\mathrm{in}}/r_{\mathrm{cut}}\)). For all runs γ = 0.1 |
\(\Delta r_{\mathrm{buff}}\) | width of the buffer shell. \(\Delta r_{\mathrm{buff}}=3\sigma\Delta t_{\mathrm{soft}}\), as a standard value |
\(\Delta t_{\mathrm{soft}}\) | timestep of the soft part. \(\Delta t_{\mathrm{soft}}=(1/256)(N/16\mathrm{K})^{-1/3}\), as a standard value |
\(\Delta t_{\max}\) | maximum timestep of the hard part. \(\Delta t_{\max}=\Delta t_{\mathrm{soft}}/4\), as a standard value |
ϵ | plummer softening length. ϵ = (4/N), as a standard value |
η | accuracy parameter for timestep criterion. η = 0.1, as a standard value |
\(r_{\mathrm{cut}}\) | outer cutoff radius of smooth transition functions W and K. \(r_{\mathrm{cut}}=4\Delta t_{\mathrm{soft}}\), as a standard value |
\(r_{\mathrm{in}}\) | inner cutoff radius of smooth transition functions W and K (\(r_{\mathrm{in}}=\gamma r_{\mathrm{cut}}\)) |
θ | opening criterion for tree. θ = 0.4, as a standard value |